The Serious Lack of OpenGL 2.0 Support
At the moment, I should be working on the physics engine for Clockwork. I can't however, because i'm so baffled by the fact that no library's exist that implement the core OpenGL 2.0 spec.The Microsoft headers have been frozen at 1.1 since 1995 (the year they originally came out). Mesa only supports OpenGL 1.5. OpenGL 2.0 has been around for over a year. You would think that at least one group would bother to release an implementation for it.
If it were as simple as adding the functions and definitions to the header files, I'd do it myself, however I'm pretty sure that it needs to be built into the library's as well.
Perhaps I'll try writing my own implementation sometime.
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